Comment and Response |

Are Active Video Games Useful in Increasing Physical Activity and Addressing Obesity in Children?—Reply

Stephen R. Smallwood, MSc1; Michael M. Morris, PhD1; Stephen J. Fallows, PhD1; John P. Buckley, PhD1
[+] Author Affiliations
1Department of Clinical Science, University of Chester, Chester, England
JAMA Pediatr. 2013;167(7):678. doi:10.1001/jamapediatrics.2013.2421.
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In Reply Bauman et al and Chaput et al raise some valuable points. At no point were we stating that gaming alone is a means of significantly influencing large swathes of the public health problem. As with all aspects of sport, structured exercise, and active or organized games of play, this form of gaming can be part of an active lifestyle and it sets the tone for game producers to always consider any contribution (regardless of how small or large) that health benefits can be gained in a fun way. Exercise psychology continually supports that where people enjoy themselves, there is a greater chance they will sustain that behavior.


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July 1, 2013
Adrian Bauman, MBBS, MPH, PhD, FAFPHM; Rona Macniven, MSc
1School of Public Health, Sydney University, Sydney, New South Wales, Australia
JAMA Pediatr. 2013;167(7):676-677. doi:10.1001/jamapediatrics.2013.2418.
July 1, 2013
Jean-Philippe Chaput, PhD; Allana G. LeBlanc, MSc; Gary S. Goldfield, PhD; Mark S. Tremblay, PhD
1Healthy Active Living and Obesity Research Group, Children’s Hospital of Eastern Ontario Research Institute, Ottawa, Ontario, Canada
JAMA Pediatr. 2013;167(7):677-678. doi:10.1001/jamapediatrics.2013.2424.
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